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	Make colors more accessible
Using a combination of the HSLuv (Pastel) color space and incrementing by the Golden Angle
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		| @@ -1,5 +1,6 @@ | ||||
| import 'dart:math'; | ||||
|  | ||||
| import 'package:hsluv/hsluv.dart'; | ||||
| import 'package:easy_localization/easy_localization.dart'; | ||||
| import 'package:flutter/material.dart'; | ||||
| import 'package:obtainium/components/generated_form_modal.dart'; | ||||
| @@ -132,19 +133,19 @@ class GeneratedForm extends StatefulWidget { | ||||
|   State<GeneratedForm> createState() => _GeneratedFormState(); | ||||
| } | ||||
|  | ||||
| // Generates a random light color | ||||
| // Courtesy of ChatGPT 😭 (with a bugfix 🥳) | ||||
| // Generates a color in the HSLuv (Pastel) color space | ||||
| // https://pub.dev/documentation/hsluv/latest/hsluv/Hsluv/hpluvToRgb.html | ||||
| Color generateRandomLightColor() { | ||||
|   // Create a random number generator | ||||
|   final Random random = Random(); | ||||
|  | ||||
|   // Generate random hue, saturation, and value values | ||||
|   final double hue = random.nextDouble() * 360; | ||||
|   final double saturation = 0.5 + random.nextDouble() * 0.5; | ||||
|   final double value = 0.9 + random.nextDouble() * 0.1; | ||||
|  | ||||
|   // Create a HSV color with the random values | ||||
|   return HSVColor.fromAHSV(1.0, hue, saturation, value).toColor(); | ||||
|   final randomSeed = Random().nextInt(120); | ||||
|   // https://en.wikipedia.org/wiki/Golden_angle | ||||
|   final goldenAngle = 180 * (3 - sqrt(5)); | ||||
|   // Generate next golden angle hue | ||||
|   final double hue = randomSeed * goldenAngle; | ||||
|   // Map from HPLuv color space to RGB, use constant saturation=100, lightness=70 | ||||
|   final List<double> rgbValuesDbl = Hsluv.hpluvToRgb([hue, 100, 70]); | ||||
|   // Map RBG values from 0-1 to 0-255: | ||||
|   final List<int> rgbValues = rgbValuesDbl.map((rgb) => (rgb * 255).toInt()).toList(); | ||||
|   return Color.fromARGB(255, rgbValues[0], rgbValues[1], rgbValues[2]); | ||||
| } | ||||
|  | ||||
| class _GeneratedFormState extends State<GeneratedForm> { | ||||
|   | ||||
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